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Zach King Toyota bZ4X

ABOUT

Los Angeles, CA, U.S.A.


We created a Cambodian temple environment in Unreal Engine for a Zach King production within a two-week timeline. Using Marketplace assets and kitbashing techniques, I built a fully explorable 360° environment featuring a long roadway for vehicle sequences, dynamic lighting, and animated vehicle movement.


As the lead environment artist and primary Unreal Engine operator, I collaborated closely with Zach and the production team to deliver the project on schedule. Key technical challenges included optimizing Lumen for nDisplay workflows, which I solved using screen-space global illumination switching, and developing a custom Blueprint system that could automatically switch lighting setups based on the active sequence, providing greater flexibility during production.



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Role

Real-Time Technical Artist
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Software

Unreal Engine
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Hardware

stYpe Redspy

CONTACT

​taoswhittaker@gmail.com

Los Angeles, California

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Talk to you soon!

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