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ABOUT
Los Angeles, CA, U.S.A.
My role was to create the previz environments for the willow and winter forest scenes, including creating and rendering previz animatics. These scenes would later be used for Virtual Production and as layout for the final video. I was on set to operate and supervise our Virtual Production pipeline using Vanishing Point’s Vector.
Unfortunately, because of NDA, I am unable to show any of the previz animatics.

Role
Real-Time Lead

Software
Unreal Engine

Hardware
Vector by Vanishing Point
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