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ABOUT
Los Angeles, CA, U.S.A.
My role was to create the previz environments for the forest and ocean scenes, including creating and rendering previz animatics using Mixamo. I would later optimize the environment for later use in Virtual Production and as layout for the final video. I was on set to operate and supervise our Virtual Production pipeline using Vanishing Point’s Vector. The ocean scene was created during the shoot day.
Unfortunately, because of NDA, I am unable to show any of the previz animatics.

Role
Real-Time Lead

Software
Unreal Engine

Hardware
Vector by Vanishing Point
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