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Mech War nDisplay Environment

ABOUT

Los Angeles, CA, U.S.A.

Personal Unreal Engine project exploring real-time virtual production and cinematic VFX. Created a mech battle sequence within a forest environment using custom laser effects, dynamic lighting, and atmospheric smoke. The scene also featured ALS-powered AI robot characters navigating the battlefield around the giant mechs. Produced on an LED volume to combine practical lighting and smoke with real-time visuals, creating an immersive sci-fi experience.

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Role

Unreal Artist
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Software

Unreal Engine, nDisplay
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Hardware

LED Volume Stage

CONTACT

​taoswhittaker@gmail.com

Los Angeles, California

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Talk to you soon!

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