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ABOUT
Los Angeles, CA, U.S.A.
Personal Unreal Engine project exploring real-time virtual production and cinematic VFX. Created a mech battle sequence within a forest environment using custom laser effects, dynamic lighting, and atmospheric smoke. The scene also featured ALS-powered AI robot characters navigating the battlefield around the giant mechs. Produced on an LED volume to combine practical lighting and smoke with real-time visuals, creating an immersive sci-fi experience.

Role
Unreal Artist

Software
Unreal Engine, nDisplay

Hardware
LED Volume Stage
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